BASICS

 

PLAY

SUPPLIES

PLAY
SUPPLY

SPEND

SUPPLIES TO PLAY SETTLERS

TO
Discard Supply
PLAY
SETTLER

COLLECT

200 SETTLER

POINTS

TO WIN

THIS WOULD MAKE YOU A WINNER

PREVENT

OTHERS FROM WINNING

THIS WOULD MAKE YOU AN ENEMY

CARD

TYPES

 

SUPPLY

CARDS

Your settlers can’t move in without enough supplies. you may have to spend more than you want for a settler if you’re desperate. 
10 Supply
10 Supply

This is worth 10 Supply

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20 Supply
20 Supply

This is worth 20 Supply

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40 Supply
40 Supply

This is worth 40 Supply

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60 Supply
60 Supply

This is worth 60 Supply

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SETTLER

CARDS

You can’t rebuild the world in your glorious image without settlers. you also can’t win the game without them either.
Robot
Robot

This little guy is a little worse for wear but still running. Worth 10 points and costs 10 supply or more.

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Old Man
Old Man

He's not as young as he used to be, but he's pretty tough to have lasted out there on his own. Good for 20 points, and costs 20 supply or more.

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Man with no name
Man with no name

He's aloof, he's mysterious, but the dog is pretty nice. Good for 30 points, and costs 30 supply or more.

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Engineer
Engineer

Gotta keep all that old rusty machinery running. Good for 40 points, and costs 40 supply or more.

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Family
Family

They're keen to start repopulating the earth, but they don't mind subtracting a few of the world's numbers either. Good for 50 points, and costs 50 supply or more.

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Ex Military
Ex Military

They've seen what's out there and they're hell bent on protecting their own. Good for 60 points, and costs 60 supply or more

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Doctor
Doctor

The sick far outnumber the healers. This gal is worth her weight in gold. Keep her safe. Good for 75 points, and costs 75 supply or more

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SPECIALTY

CARDS

OFfensive and defence cards that let you destroy the competition or protect your settlement. 

PLAY THIS CARD WHEN A NUKE IS PLAYED AGAINST YOU TO PREVENT BEING NUKED.

DESTROYS OPPONENT'S PLAYED SUPPLY CARDS.

PROTECTION FROM NUKES AND SWARMS FOR ONE TURN. DISCARD AT BEGINNING OF YOUR NEXT TURN. ALLOWS PLAYER TO PLAY ANY SETTLER CARD WITHOUT SPENDING SUPPLIES.

WHILE BUNKERED, YOU CAN'T PLAY ANY FATE CARDS. NO FATE CARD AFFECTING YOUR PLAYED CARDS APPLY, HOWEVER YOUR SEAT AND HAND ARE STILL IN PLAY.

DESTROY'S OPPENNENTS SUPPLIES AND SETTLERS.

FATE CARDS

CAN BE PULLED BY ANYONE AT ANY TIME ONCE PER ROUND.

 

IF YOU'RE DOWN ON YOUR LUCK, ONE OF THESE MIGHT BE A GAME CHANGER. IT MIGHT PUT YOU OUT OF YOUR MISERY TOO. 

IT'S A CRAP SHOOT. TEMPT FATE AT YOUR OWN RISK.

 

STRATEGY

AGGRESSIVE PLAY CAN PAY OFF. ELIMINATE YOUR COMPETITION WHEN THEY'RE CLOSEST TO WINNING BY NUKING THEM. TURN YOUR OPPENENTS TO GLASS AND ASH IF YOU WANT, JUST REMEMBER THAT WHAT GOES AROUND COMES AROUND.

nuke 'EM ALL

peacemaker

HOARD TRUCE CARDS AND WAIT FOR THE SWEET MOMENT OF DISSAPOINTMENT ON YOUR OPPENENT'S FACE WHEN YOU SNUFF THEIR NUKE. KEEP IN MIND, IT MIGHT FEEL SAFER TO HOLD ON TO TRUCE CARDS, BUT YOU ONLY GET 5 CARDS AT A TIME, AND YOU WON'T WIN IF YOU DON'T PLAY SETTLERS.

BUNKER DOWN

FLY LOW AND KEEP YOUR HEAD DOWN. PLAY THE BUNKER RIGHT AND YOU CAN ACCUMULATE A HUGE AMOUNT OF SETTLERS WITHOUT SPENDING YOUR SUPPLIES. JUST REMEMBER, THE CLOSER YOU GET TO 200 THE BIGGER A TARGET YOU BECOME.

THEY CAN'T PLAY SETTLERS WITHOUT SUPPLIES. IT'S EASY TO GET CAUGHT UP IN REVENGE BUT KEEP YOUR EYE ON THE PRIZE. EVERY SUPPLY YOU RUIN IS ANOTHER SETTLER YOU WON'T HAVE TO WORRY ABOUT.

PESTILENCE